Areas (Fabric) Mod [1.19.2, 1.18.2] is a mod that allows any player to easily created named areas in a world. This can be an area, region, zone, town, kingdom, etc. This is done with a placed sign. On it, you specify the radius, optionally the RGB value, and the name. This means that the radius around the sign is now considered an area. Whenever a player enters this area, they receive a message at the top of the GUI with (by default) “Enter the area.”. And when they leave “Leaving the area.”. This can both be changed in the config.
- Names are randomly selected when the sign does not contain one. There is a global RGB value for the messages specified in the config, but this can also be a unique value again specified on the sign. See the examples below for a better idea of how it works!
- You can make areas overlap in order to create different area shapes. The join/leave message will only show when entering for the first time or leaving every overlapping zone.
- giveUnnamedAreasRandomName (default = true): When enabled, gives signs without an area name a randomly chosen one from a preset list.
- radiusAroundPlayerToCheckForSigns (default = 100, min 0, max 1000): The radius in blocks around the player in which to check for area signs.
- sendChatMessages (default = false): When enabled, sends the player the area notifications in chat.
- showHUDMessages (default = true): When enabled, sends the player the area notifications in the HUD on screen.
- joinPrefix (default = “Entering “): The prefix of the message whenever a player enters an area.
- joinSuffix (default = “.”): The suffix of the message whenever a player enters an area.
- leavePrefix (default = “Leaving “): The prefix of the message whenever a player leaves an area.
- leaveSuffix (default = “.”): The suffix of the message whenever a player leaves an area.
- HUDOnlyAreaName (default = false): When enabled, only shows the areaname in the HUD. When disabled, the prefixes and suffices will also be used.
- HUDMessageFadeDelayMs (default = 4000, min 100, max 360000): The delay in ms after which the HUD message should fade out.
- HUDMessageHeightOffset (default = 10, min 0, max 3000): The vertical offset (y coord) for the HUD message. This determines how far down the message should be on the screen. Can be changed to prevent GUIs from overlapping.
- HUD_FontSizeScaleModifier (default = 1.0, min 0, max 10.0): Increases the font size of the text in the HUD message. If you change this value, make sure to test the different GUI scale settings in-game. 6.0 is considered large.
- HUD_RGB_R (default = 100, min 0, max 255): The red RGB value for the HUD message.
- HUD_RGB_G (default = 200, min 0, max 255): The green RGB value for the HUD message.
- HUD_RGB_B (default = 50, min 0, max 255): The blue RGB value for the HUD message.
- /areas – Shows all area signs around the player.
To create an area with a radius of 10, use one of these prefixes. They do the same, choose which one you prefer:
This will create an area with a random name by default.
A simple example; a desert island area with a radius of 10:
Entering the desert island:
When breaking the sign, the area ceases to exist:
Another example with a custom colour; A savanna village area with the rgb value after the [RGB] prefix:
These three signs result in exactly the same.
Entering the savanna village:
Leaving the savanna village:
An area being randomly named with a radius of 30:
Another randomly named area with a radius of 20:
And another example with an unnamed area with a radius of 5 by not entering a name, and the config option ‘giveUnnamedAreasRandomName’ set to false:
You may need:
How to install:
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Areas (Fabric) Mod [1.19.2, 1.18.2] Download Links
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Areas (Fabric) Mod [1.19.2, 1.18.2] is an alternation of Mod that players can install into Minecraft which they can have experiences differs from the original Minecraft version
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